Fate World of Adventure

Masters of the Universe Fate

Fate World of Adventure: Masters of Umdaar

Die nächste „World of Adventure “ von Evil Hat ist gestern erschienen.

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Rise up against the Masters of Umdaar!

Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lotsand lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of Umdaar, our latest Fate World of Adventure by Dave Joria, is a retro tribute to such shiny serials as John Carter of Mars, Flash Gordon, He-Man, and Thundercats.

Masters of Umdaar requires Fate Accelerated Edition to play. This 51-page supplement includes:

  • A randomized Fate dice system to create a wide variety of sci-fi/fantasy characters like robots, mutants, talking animals, and more
  • Character class breakdowns based on Fate Accelerated approaches, with a wide variety of options
  • New rules for cliffhangers—a new form of obstacle to overcome—with rules that encourage the use of different approaches
  • A variety of tools to easily populate your adventures, including a beast generator, trap guidelines, and sample artifacts
  • A sample adventure—The Starblades of Su’ul—as well as seeds for further adventures

Fate World of Adventure: Nest

Es ist schon der Hammer mit welcher Geschwindigkeit Evil Hat über das Patreon Projekt Hintergundwelten für Fate Core und Fate Accelerated (auf Deutsch als Turbo Fate veröffentlicht) raushauen. Heute ist Nest erscheinen:

There is a place where children go to become heroes, only discovered by a desperate few when they need it most. Here, they escape from their normal lives, slay giants, solve riddles, learn magic, and become kings and queens. Children grow up and the fantasies of childhood are forgotten.

But now the realm you once protected is under attack.  You must leave behind your life, your family, and your ordinary job to defend your past from something terrible and very, very real.

Nest, by David Goodwin, is a game of rediscovering the magic of childhood—or shattering the illusions of youth.

Nest requires Fate Core to play. This 56-page supplement includes:

  • Location seeds for the various kingdoms of Nest
  • A variety of fantasy themes to explore: epic adventure, steampunk marvels, talking animals, and riddles and puzzles
  • Simple rules for the creation of talismans, and some sample talismans to get you started
  • A milestone system to allow characters to advance (or regress) during game play
  • A sample adventure—Call to Adventure: The Threshing Stone

Magic never dies. It is only forgotten.

Fate World of Adventure: Gods and Monsters

Das Patreon Projekt von Evil Hat ist mehr als produktiv. In der Vergangenheit haben uns die Hüte hochkarätige und interessante Settings für das Rollenspiel Fate beschert. Nicht nur das die Konstellation der jeweiligen Welt interessant ist es werden zudem oft Regeln beschrieben die zeigen was man mit Fate alles treiben kann. Nun steht eine weitere Fate World of Adventure, nämlich Gods and Monsters zum Download bereit. Solltest du kein Patron sein und die Aktion schon im Vorfeld unterstützen kannst via Drive Thru dir das Setting besorgen.

GODS and MONSTERS

The world is young and majestic, and humans eke out a living and dream of civilization.

But you are not like them: you are a god. A primal creature, your soul a blazing font of power, your body an expression of your nature. The more extreme your behavior the greater the power you can wield—but it is easy to become lost in a single facet of your existence and cross the line from god to monster.

Perform mythic acts, skirmish with rival pantheons, and walk the line between power and control in this Fate World of Adventure by Chris Longhurst.

Gods and Monsters requires Fate Core or Fate Accelerated to play. This 50-page supplement contains:

  • A new campaign structure that separates play into tales, allowing for gameplay to affect the world at large
  • World creation ideas, with basic structures for sub-regions and communities
  • Character creation systems for gods, including divine mantles, intention, and epic stunts
  • A sliding scale of opposing approaches allows characters to change during gameplay
  • A variety of introductory tales to get you started

Gods and Monsters. What will your legacy be?

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening. 

Ich bin vor allem auf die nächste Ausgabe gespannt:

Masters of Umdaar (by Dave Joria): Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. „Masters“ is a retro tribute to such shiny serials as John Carter of Mars, Flash Gordon, He-Man, Thundercats, and many more!

Worlds of Adventure: Behind the Walls & The Secrets of Cats (Expansion)

Zur Mini-Reihe Worlds of Adventure gibt es einmal zu berichten, dass das erfolgreiche Katzen-Mystik-Setting Secrets of Cats mit Animals & Threats einen Erweiterungsband spendiert bekommen hat, wie üblich für einen Preis, den man selbst bestimmen darf. Er enthält neue Tierrassen für die Spieler und gefährliche Gegner für die Spielleitung. Ein Blick lohnt sich!

Foxes, ravens, rabbits and snails are among the many sapient animals with whom cats share their world. These creatures have their own agendas and their own magical abilities, and whether they’re friend or foe they have a habit of making things much more complicated for the Parliaments of Cats.
As difficult as these animals make things, there are far more dangerous threats out there for cats to deal with. Zombies, vampires, infernally invested humans, and other monsters lurk in every corner waiting for cats to drop their guard.
But there’s no monster worse than a cat gone bad…

This book is a companion volume to The Secrets of Cats, a World of Adventure for Fate Core System.
Inside you’ll find descriptions and rules for a whole bunch of new sapient animals to play or use in your games, and for new monsters you can use to threaten your players’ Burdens.

So sharpen your claws and prepare to defend your territory from a whole new bunch of animals and Threats!

Zudem ist mit Behind the Walls auch ein weiterer Band in der Reihe erschienen. Die neuen Regeln für Secrets (Geheimnisse) bewegen sich außerhalb der üblichen, offenen Bahnen, in denen sich Fate üblicherweise am Spieltisch bewegt, und das Setting verbindet die Konventionen von Gefängnisgeschichten mit einer alternativen Zeitlinie um den eskalierten kalten Krieg.

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Russia fired first. America countered. Then all hell broke loose.
That was 1951, but now it’s 1959 and you’re still in prison. Maybe the people on the outside forgot about you, what with the war and all, or maybe it’s just safer inside Collins Park Correctional Facility. But will order persist in the cell block much longer? And what really is going on out there? Find out in Behind the Walls, the latest Fate World of Adventure from John Adamus.

Behind the Walls requires Fate Core to play. This 40-page supplement contains:

  • New rules for different types of stunts—personal stunts, cooperative stunts, and secret stunts
  • Ideas on how to use secrets in Fate Core on the world, character, and PC levels
  • System ideas for gangs and gang or group conflict in Fate Core
  • War and Peace, Love and Hate: an adventure for Behind the Walls
  • Ideas for the world beyond the walls to help fuel a larger prison escape campaign

Behind the Walls. If it’s safest behind bars, something has to change.

Psychedemia – Fate World of Adventure

Psychedemia ist die neueste Fate Abenteuerwelt von Evil Hat. Mittlerweile gibt es schon 6 dieser  Settings als Download via Drive Thru. Wer die Katze nicht im Sack kaufen will kann in die Fate World of Adventure Reihe via Bezahl soviel du willst auch erstmal reinschnuppern.

Dazu heißt es:

Welcome to Delta Company. Follow orders and you’ll do fine.
 
Genetically advanced students at a psionic academy discover a mental realm inhabited by friendly but alien thought-forms in this Fate world of adventure by Paul Stefko. These beings teach the children to access deeper powers, and together they explore virtual worlds within their minds. But when the academy’s faculty learn of the realm, they seek to take control through force. Can the students save their alien friends? Can they convince their elders to live in peace? Or must they find a way to seal the realm off and themselves from it?
Psychedemia requires Fate Core to play. This 44-page supplement contains:
  • New rules for psychic aptitudes and stunts.
  • System ideas on adventuring in different realms or dimensions with different natural laws.
  • Sample alien races to get you started—and a basic structure with which to create your own.
  • Characters, locations, NPCs and a basic structure for a starter adventure.
Psychedemia. Your mind is a battlefield.